

#include "Maths.h"
#include "Containers.h"

namespace ouden {

class CShape
{
	
public:
	
	
	
private:
	
	//Physical coefficients
	//TODO: Think about putting into material class
	Scalar m_fFriction;
	Scalar m_fRestitution;
	
};

class CPolygonShape : public CShape
{
	
public:
	
private:
	
	Array<Vector> m_Vertices;
	
};

} //namespace ouden
